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Contrived Experience

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• These are the edited copies of reality and are used as substitutes for real things when it is not practical or possible to bring or do the real thing in the classroom. Designed to stimulate real life situations Examples of Contrived Experiences: • Model- A reproduction of a real thing in a small scale, or a large scale or exact size- but made of synthetic materials. It is a substitute for a real thing which may or may not operational –Brown, et. al, 1969 • Mock up- An arrangement of a real device or associated devices, displayed in such way that representation of reality is created. • A special model where the parts of a model are singled out, heightened and magnified in order to focus on that part or process under study. Example: Planetarium   Specimen- Any individual or item considered typically of a group, class, or whole.   Object- May also include artifacts displayed in a museum or objective displayed in exhibits or preserved insect specimens in science. Simulation- A r...

OR Codes

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As mobile learning becomes more and more prevalent, we must find effective ways to leverage mobile tools in the classroom. As always, the tool must fit the need. Mobile learning can create both the tool and the need. With safe and specific structures, mobile learning tools can harness the excitement of technology with the purpose of effective instruction.  Using QR codes for instruction is one example of this. A Quick Tutorial QR stands for Quick Response. It's basically a quick, scannable barcode-like image that takes you to a specific digital destination. The one to the right, for example, will take you to a QR code generator. There you will be able to create all sorts of QR codes. (Feel free to search the web for them.) Before that, however, you will need an app that reads the QR codes. There are plenty of free QR code apps to download for Android and Apple Products. Just search. To read them, all you need is a phone with a camera. Free makes teachers happy, and of course makes ...

VISUAL SYMBOLS

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Visual symbols are representations of direct reality, which comes in the form of signs and symbols. The following is a detailed discussion on the different kinds of visual symbols, which are drawings, sketches, cartoons, comics or strip drawing, diagrams, charts and graphs, maps, and posters. Rules of Thumbs in Using Visuals 1. Visuals must be directly relevant to the audio content. 2. Redundancy between visuals and audio must be avoided. If words are displayed, viewers must be given time to read it. 3. Visual displays should be big enough to be seen by the farthest pupil. 4. Visual displays must be attractive. 5. Visual displays must be aesthetically presented to maintain good taste. Kinds of Visual Symbols 1. Cartoons Cartoons tell stories metaphorically through pictures, which need no captions. Symbolism conveys messages, less words more symbolism the better. The cartoon presents a certain issue or concern which could be either for or against it. It is a pictorial representation or ...

Flash Card

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A flashcard (or flash card) is essentially a note card with a question on one side and the corresponding answer on the other side. You can learn and repeat pieces of information by reading the question and trying to recall the answer. You can then check if your answer was correct by flipping the card. Flashcards are an application of the testing effect − the finding that long-term memory is increased when some of the learning period is devoted to retrieving the information through testing with proper feedback. History: Paper flashcards have been used since at least the 19th century, with Reading Disentangled (1834), a set of phonics flashcards by English educator Favell Lee Mortimer being credited by some as the first flashcards. Previously, a single-sided hornbook had been used for early literacy education. Purpose using Flash Card: Flash cards are an age-old method for improving students’ abilities to recall information and understand concepts. There’s a reason flash card is just ...

Issues on Information and Communication Technology

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A. Freedom of Expression and Censorship B. Privacy and Security C. Surveillance and Data Retention D. E-pollutants from E-waste 1.) I learned that,  a.) The Freedom of Expression and Censorship, has a limitation. Why it has a limitation? It is because even though you are free doing or posting any thought you like, but if it is against to someone or individual's perspective they will do anything just to block your information posted in social media, in order to protect their self-interest or for the benefits of a whole. b.) The Privacy and Security is the most important in ICT. Why it is most important? Because through this policy everyone will be protected in any harmful activities to be done in our personal account through providing security code, but still there's an issue about this policy because even though we use the privacy and security code, there's anonymous trying to hack or collect our personal information. Caution should be observed to protect the individual pri...